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Research Studies About Project ScienceSpace This
is Project ScienceSpace's library of research papers about Virtual Reality and this
project. There are also research papers by Chris Dede on
educational technology available on this site. Salzman, M., Dede, C., Loftin, B., & Ash, K. (1998). VR's Frames of Reference: A visualization technique for mastering abstract information spaces. In Proceedings of the Third International Conference on Learning Sciences, pp. 249-255. Charlottesville, VA: Association for the Advancement of Computers in Education. Salzman, M. C., Dede, C., Loftin, B., & Chen, J. (in press). The design and evaluation of virtual reality-based learning environments. Presence. Dede, C., Salzman, M., Loftin, B., & Sprague, D. (in press). Multisensory immersion as a modeling environment for learning complex scientific concepts. In Nancy Roberts, Wallace Feurzeig, and Beverly Hunter, Computer modeling and simulation in science education. New York: Springer-Verlag. Dede, C., Salzman, M., Loftin, B., & Ash, K. (in press). Using virtual reality technology to convey abstract scientific concepts. In M. J. Jacobson & R. B. Kozma (Eds.), Learning the Sciences of the 21st Century: Research, Design, and Implementing Advanced Technology Learning Environments. Hillsdale, NJ: Lawrence Erlbaum. Dede, C., Salzman, M. C., & Loftin, R. B. (1996). The development of a virtual world for learning newtonian mechanics. In P. Brusilovsky, P. Kommers, & N. Streitz, (Eds.). Multimedia, Hypermedia, and Virtual Reality, (pp. 87-106). Berlin: Springer/Verlag. Salzman, M. C., Dede, C., & Loftin, B. (1996). ScienceSpace: Virtual realities for learning complex and abstract scientific concepts. In Proceedings of IEEE Virtual Reality Annual International Symposium, (pp. 246-253). New York: IEEE Press. Dede, C. (1995). The evolution of constructivist learning environments: Immersion in distributed, virtual worlds. Educational Technology, 35(5), 46-5.
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