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Using virtual reality technology to convey abstract scientific concepts Dede, C., Salzman, M., Loftin, B., & Ash, K. (accepted for publication). Using virtual reality technology to convey abstract scientific concepts. To appear in M. J. Jacobson & R. B. Kozma (Eds.), Learning the Sciences of the 21st Century: Research, Design, and Implementing Advanced Technology Learning Environments. Hillsdale, NJ: Lawrence Erlbaum. Abstract To help in understanding the advanced learning tools we are developing, this chapter begins with a brief introduction to our worlds and to the virtual reality technology upon which they are built. We then describe our learner-centered strategy for design and evaluation and identify issues that have shaped the development and assessment of our immersive, multisensory environments. Next, we discuss the evolution and evaluation of each ScienceSpace world. Finally, we describe insights gained both about learning and about emerging educational technologies such as virtual reality, then delineate our plans for future research. Please download by clicking on the title of the article (above). You can then view the manuscript using the Adobe Acrobat Reader.
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